2.2 Blockchain Integration
The blockchain integration module is one of our system's innovative features, transforming on-chain transaction data into snake movement instructions, creating a unique fusion of blockchain data and game behavior.
2.2.1 Data Flow Architecture
graph TD
A[Blockchain Node] -->|Real-time Transactions| B[Transaction Monitor]
B -->|Transaction Data| C[Data Filter]
C -->|Valid Transactions| D[Queue Manager]
D -->|Movement Instructions| E[Game Engine]
F[Cache System] -->|Historical Data| D
2.2.2 Transaction Monitoring System
Data Source Configuration
Solscan API Integration
WebSocket Real-time Connection
Failure Retry Mechanism
Data Filtering Rules
Transaction Confirmation Requirements
Minimum Transaction Amount
Address Whitelist
Performance Optimization
Connection Pool Management
Data Caching Strategy
Batch Processing Mechanism
2.2.3 Queue Management System
Queue Characteristics
FIFO (First In First Out) Principle
Maximum Queue Length Limit
Timeout Handling Mechanism
Movement Instruction Generation
Transaction Hash Conversion Algorithm
Direction Mapping Rules
Speed Control Logic
State Synchronization
Real-time State Updates
Error Recovery Mechanism
Data Persistence
2.2.4 Technical Implementation
class BlockchainMonitor {
constructor(config) {
this.apiEndpoint = config.apiEndpoint;
this.wsEndpoint = config.wsEndpoint;
this.queue = new Queue(config.maxQueueSize);
this.cache = new Cache(config.cacheSize);
}
// Initialize WebSocket Connection
async initializeConnection() {
this.ws = new WebSocket(this.wsEndpoint);
this.ws.onmessage = (event) => {
const transaction = JSON.parse(event.data);
if (this.validateTransaction(transaction)) {
this.processTransaction(transaction);
}
};
this.ws.onerror = this.handleConnectionError.bind(this);
}
// Transaction Validation
validateTransaction(transaction) {
return (
transaction.confirmations >= this.minConfirmations &&
transaction.amount >= this.minAmount &&
this.isWhitelisted(transaction.address)
);
}
// Movement Instruction Generation
generateMoveCommand(transaction) {
const hash = transaction.hash;
const direction = this.hashToDirection(hash);
return {
direction,
timestamp: Date.now(),
transactionId: transaction.id
};
}
// Hash to Direction Conversion
hashToDirection(hash) {
const value = parseInt(hash.slice(-2), 16);
const directions = ['up', 'right', 'down', 'left'];
return directions[value % 4];
}
}
// Queue Manager
class Queue {
constructor(maxSize) {
this.maxSize = maxSize;
this.items = [];
}
enqueue(item) {
if (this.items.length >= this.maxSize) {
this.items.shift(); // Remove oldest instruction
}
this.items.push(item);
}
dequeue() {
return this.items.shift();
}
peek() {
return this.items[0];
}
}
2.2.5 Error Handling
Network Errors
Automatic Reconnection Mechanism
Exponential Backoff Algorithm
Error Logging
Data Errors
Data Validation
Error Data Filtering
Abnormal Transaction Handling
System Errors
Graceful Degradation Strategy
Backup Mechanism
System Recovery Process
2.2.6 Monitoring Metrics
Performance Metrics
API Response Time
WebSocket Latency
Queue Processing Speed
Reliability Metrics
Connection Stability
Data Accuracy
Error Rate Statistics
Business Metrics
Transaction Processing Volume
Instruction Generation Rate
System Throughput