2.2 Blockchain Integration

The blockchain integration module is one of our system's innovative features, transforming on-chain transaction data into snake movement instructions, creating a unique fusion of blockchain data and game behavior.

2.2.1 Data Flow Architecture

graph TD
    A[Blockchain Node] -->|Real-time Transactions| B[Transaction Monitor]
    B -->|Transaction Data| C[Data Filter]
    C -->|Valid Transactions| D[Queue Manager]
    D -->|Movement Instructions| E[Game Engine]
    F[Cache System] -->|Historical Data| D

2.2.2 Transaction Monitoring System

  1. Data Source Configuration

    • Solscan API Integration

    • WebSocket Real-time Connection

    • Failure Retry Mechanism

  2. Data Filtering Rules

    • Transaction Confirmation Requirements

    • Minimum Transaction Amount

    • Address Whitelist

  3. Performance Optimization

    • Connection Pool Management

    • Data Caching Strategy

    • Batch Processing Mechanism

2.2.3 Queue Management System

  1. Queue Characteristics

    • FIFO (First In First Out) Principle

    • Maximum Queue Length Limit

    • Timeout Handling Mechanism

  2. Movement Instruction Generation

    • Transaction Hash Conversion Algorithm

    • Direction Mapping Rules

    • Speed Control Logic

  3. State Synchronization

    • Real-time State Updates

    • Error Recovery Mechanism

    • Data Persistence

2.2.4 Technical Implementation

class BlockchainMonitor {
    constructor(config) {
        this.apiEndpoint = config.apiEndpoint;
        this.wsEndpoint = config.wsEndpoint;
        this.queue = new Queue(config.maxQueueSize);
        this.cache = new Cache(config.cacheSize);
    }

    // Initialize WebSocket Connection
    async initializeConnection() {
        this.ws = new WebSocket(this.wsEndpoint);
        
        this.ws.onmessage = (event) => {
            const transaction = JSON.parse(event.data);
            if (this.validateTransaction(transaction)) {
                this.processTransaction(transaction);
            }
        };

        this.ws.onerror = this.handleConnectionError.bind(this);
    }

    // Transaction Validation
    validateTransaction(transaction) {
        return (
            transaction.confirmations >= this.minConfirmations &&
            transaction.amount >= this.minAmount &&
            this.isWhitelisted(transaction.address)
        );
    }

    // Movement Instruction Generation
    generateMoveCommand(transaction) {
        const hash = transaction.hash;
        const direction = this.hashToDirection(hash);
        return {
            direction,
            timestamp: Date.now(),
            transactionId: transaction.id
        };
    }

    // Hash to Direction Conversion
    hashToDirection(hash) {
        const value = parseInt(hash.slice(-2), 16);
        const directions = ['up', 'right', 'down', 'left'];
        return directions[value % 4];
    }
}

// Queue Manager
class Queue {
    constructor(maxSize) {
        this.maxSize = maxSize;
        this.items = [];
    }

    enqueue(item) {
        if (this.items.length >= this.maxSize) {
            this.items.shift(); // Remove oldest instruction
        }
        this.items.push(item);
    }

    dequeue() {
        return this.items.shift();
    }

    peek() {
        return this.items[0];
    }
}

2.2.5 Error Handling

  1. Network Errors

    • Automatic Reconnection Mechanism

    • Exponential Backoff Algorithm

    • Error Logging

  2. Data Errors

    • Data Validation

    • Error Data Filtering

    • Abnormal Transaction Handling

  3. System Errors

    • Graceful Degradation Strategy

    • Backup Mechanism

    • System Recovery Process

2.2.6 Monitoring Metrics

  1. Performance Metrics

    • API Response Time

    • WebSocket Latency

    • Queue Processing Speed

  2. Reliability Metrics

    • Connection Stability

    • Data Accuracy

    • Error Rate Statistics

  3. Business Metrics

    • Transaction Processing Volume

    • Instruction Generation Rate

    • System Throughput