3.1 Core Functions
This section details the core functions that form the backbone of our Neural Snake AI system. These functions handle essential operations across different system components.
3.1.1 Neural Network Functions
class NeuralNetworkFunctions {
// Training function with backpropagation
train(inputs, targets, learningRate = 0.1) {
// Forward pass
const outputs = this.feedforward(inputs);
// Convert targets to matrix
const targets_matrix = Matrix.fromArray(targets);
// Calculate output layer errors
const output_errors = Matrix.subtract(targets_matrix, outputs);
// Calculate gradients
const gradients = Matrix.map(outputs, x => x * (1 - x));
gradients.multiply(output_errors);
gradients.multiply(learningRate);
// Update weights and biases
this.weightsHO.add(gradients);
this.biasO.add(gradients);
return outputs;
}
// Mutation function for genetic algorithm
mutate(mutationRate = 0.1) {
function mutateValue(val) {
if (Math.random() < mutationRate) {
return val + randomGaussian() * 0.5;
}
return val;
}
this.weightsIH.map(mutateValue);
this.weightsHO.map(mutateValue);
this.biasH.map(mutateValue);
this.biasO.map(mutateValue);
}
}
3.1.2 Game Logic Functions
class GameFunctions {
// Snake movement control
moveSnake(direction) {
const head = this.snake[0];
let newHead;
switch(direction) {
case 'up':
newHead = { x: head.x, y: head.y - 1 };
break;
case 'down':
newHead = { x: head.x, y: head.y + 1 };
break;
case 'left':
newHead = { x: head.x - 1, y: head.y };
break;
case 'right':
newHead = { x: head.x + 1, y: head.y };
break;
}
// Handle wall collision
newHead.x = (newHead.x + this.gridSize) % this.gridSize;
newHead.y = (newHead.y + this.gridSize) % this.gridSize;
this.snake.unshift(newHead);
// Remove tail unless food is eaten
if (!this.checkFoodCollision(newHead)) {
this.snake.pop();
}
}
// Vision calculation for neural network input
calculateVision() {
const vision = [];
const directions = [
{ x: 0, y: -1 }, // up
{ x: 1, y: -1 }, // up-right
{ x: 1, y: 0 }, // right
{ x: 1, y: 1 }, // down-right
{ x: 0, y: 1 }, // down
{ x: -1, y: 1 }, // down-left
{ x: -1, y: 0 }, // left
{ x: -1, y: -1 } // up-left
];
const head = this.snake[0];
for (let direction of directions) {
vision.push(
this.lookInDirection(head, direction, 'wall'),
this.lookInDirection(head, direction, 'food'),
this.lookInDirection(head, direction, 'body')
);
}
return vision;
}
}
3.1.3 Blockchain Integration Functions
class BlockchainFunctions {
// Transaction processing
async processTransaction(transaction) {
try {
if (await this.validateTransaction(transaction)) {
const moveCommand = this.generateMoveCommand(transaction);
this.queue.enqueue(moveCommand);
await this.updateGameState(moveCommand);
return true;
}
return false;
} catch (error) {
this.handleError(error);
return false;
}
}
// State synchronization
async syncGameState() {
const currentState = {
snake: this.game.getSnakePosition(),
food: this.game.getFoodPosition(),
score: this.game.getScore(),
moves: this.game.getMoveCount()
};
try {
await this.stateManager.saveState(currentState);
this.broadcastState(currentState);
} catch (error) {
this.handleStateError(error);
}
}
}
3.1.4 Data Management Functions
class DataManagement {
// State persistence
async saveGameState(state) {
const stateData = {
timestamp: Date.now(),
gameState: state,
networkWeights: this.neuralNetwork.getWeights(),
performance: this.getPerformanceMetrics()
};
try {
await this.storage.save('gameState', stateData);
return true;
} catch (error) {
console.error('State save failed:', error);
return false;
}
}
// Performance metrics calculation
calculateMetrics() {
return {
averageScore: this.calculateAverageScore(),
survivalTime: this.calculateSurvivalTime(),
efficiencyRate: this.calculateEfficiencyRate(),
learningProgress: this.calculateLearningProgress()
};
}
}
3.1.5 Error Handling Functions
class ErrorHandling {
// Global error handler
handleError(error, context) {
const errorLog = {
timestamp: new Date().toISOString(),
error: error.message,
stack: error.stack,
context: context
};
// Log error
console.error('Error occurred:', errorLog);
// Attempt recovery
this.attemptRecovery(context);
// Notify monitoring system
this.notifyMonitoring(errorLog);
}
// Recovery mechanism
attemptRecovery(context) {
switch(context) {
case 'network':
this.restartNeuralNetwork();
break;
case 'blockchain':
this.reconnectBlockchain();
break;
case 'game':
this.resetGameState();
break;
default:
this.performGeneralRecovery();
}
}
}
3.1.6 Integration Points
The core functions are integrated through well-defined interfaces:
Neural Network ↔ Game Logic
Vision data transfer
Decision implementation
Performance feedback
Game Logic ↔ Blockchain
Movement commands
State updates
Transaction processing
Data Management ↔ All Components
State persistence
Configuration management
Performance monitoring
These core functions form the foundation of our system's functionality, enabling smooth interaction between different components while maintaining high performance and reliability.