5.2 Feature Extensions

This section outlines planned feature extensions and enhancements for the Neural Snake AI system, focusing on user experience improvements and new capabilities.

5.2.1 Advanced Game Modes

  1. Multiplayer Mode

    class MultiplayerManager {
        constructor(config) {
            this.gameServer = new GameServer(config);
            this.rooms = new Map();
            this.matchmaker = new MatchMaker();
        }
    
        // Create game room
        createRoom(options) {
            const room = new GameRoom({
                maxPlayers: options.maxPlayers,
                gameMode: options.mode,
                private: options.private
            });
            
            this.rooms.set(room.id, room);
            return room;
        }
    
        // Handle player matching
        async matchPlayers(player) {
            const match = await this.matchmaker.findMatch({
                skill: player.rating,
                region: player.region,
                mode: player.preferredMode
            });
            
            return this.initializeMatch(match);
        }
    }
  2. Tournament System

    class TournamentSystem {
        // Initialize tournament
        createTournament(config) {
            return new Tournament({
                format: config.format,
                players: config.players,
                rounds: config.rounds,
                prizes: config.prizes
            });
        }
    
        // Bracket management
        manageBrackets() {
            this.brackets = new BracketManager({
                type: 'double-elimination',
                seeding: 'random',
                matchesPerRound: 2
            });
        }
    
        // Score tracking
        trackScores() {
            this.scoreTracker = new ScoreTracker({
                metrics: ['wins', 'length', 'efficiency'],
                leaderboard: true,
                history: true
            });
        }
    }

5.2.2 Enhanced AI Capabilities

  1. Advanced Learning Modes

    class AdvancedLearning {
        // Implement reinforcement learning
        setupReinforcementLearning() {
            this.rlSystem = new ReinforcementLearning({
                algorithm: 'DQN',
                replayBuffer: 10000,
                batchSize: 32,
                gamma: 0.99
            });
        }
    
        // Genetic evolution system
        implementGeneticEvolution() {
            this.evolutionSystem = new GeneticEvolution({
                populationSize: 100,
                mutationRate: 0.01,
                crossoverRate: 0.7,
                generationLimit: 1000
            });
        }
    
        // Multi-agent learning
        setupMultiAgentLearning() {
            this.multiAgentSystem = new MultiAgentLearning({
                agents: 10,
                cooperation: true,
                competition: true
            });
        }
    }
  2. Behavior Patterns

    class BehaviorSystem {
        // Implement strategy patterns
        defineStrategies() {
            this.strategies = {
                aggressive: new AggressiveStrategy(),
                defensive: new DefensiveStrategy(),
                balanced: new BalancedStrategy(),
                adaptive: new AdaptiveStrategy()
            };
        }
    
        // Pattern recognition
        implementPatternRecognition() {
            this.patternRecognizer = new PatternRecognizer({
                patterns: this.predefinedPatterns,
                learningRate: 0.01,
                recognition: {
                    threshold: 0.8,
                    window: 100
                }
            });
        }
    }

5.2.3 Enhanced Visualization

  1. 3D Rendering

    class Enhanced3DRenderer {
        // Initialize 3D environment
        setup3DEnvironment() {
            this.renderer = new THREE.WebGLRenderer({
                antialias: true,
                alpha: true
            });
            
            this.scene = new THREE.Scene();
            this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        }
    
        // Create snake model
        createSnakeModel() {
            return new SnakeModel({
                segments: true,
                animation: true,
                materials: this.snakeMaterials,
                physics: true
            });
        }
    
        // Implement effects
        addVisualEffects() {
            this.effects = {
                particles: new ParticleSystem(),
                lighting: new AdvancedLighting(),
                postProcessing: new PostProcessor()
            };
        }
    }
  2. Interactive Replays

    class ReplaySystem {
        // Record gameplay
        recordGame() {
            this.recorder = new GameRecorder({
                fps: 60,
                compression: true,
                metadata: true
            });
        }
    
        // Playback controls
        implementPlayback() {
            this.playback = new PlaybackController({
                speed: 1,
                controls: ['play', 'pause', 'seek', 'speed'],
                markers: true
            });
        }
    
        // Analysis tools
        addAnalysisTools() {
            this.analyzer = new GameAnalyzer({
                metrics: true,
                heatmaps: true,
                statistics: true
            });
        }
    }

5.2.4 Social Features

  1. Achievement System

    class AchievementSystem {
        // Define achievements
        setupAchievements() {
            this.achievements = new AchievementManager({
                categories: ['gameplay', 'learning', 'social'],
                storage: 'cloud',
                notifications: true
            });
        }
    
        // Progress tracking
        trackProgress() {
            this.progressTracker = new ProgressTracker({
                metrics: this.achievementMetrics,
                milestones: this.milestones,
                rewards: this.rewardSystem
            });
        }
    }
  2. Leaderboard System

    class LeaderboardSystem {
        // Global rankings
        setupGlobalRankings() {
            this.rankings = new RankingSystem({
                categories: ['score', 'size', 'survival'],
                timeframes: ['daily', 'weekly', 'allTime'],
                regions: true
            });
        }
    
        // Social features
        implementSocialFeatures() {
            this.social = new SocialFeatures({
                friends: true,
                challenges: true,
                sharing: true,
                chat: true
            });
        }
    }

5.2.5 Mobile Support

  1. Mobile UI

    class MobileInterface {
        // Responsive design
        implementResponsiveUI() {
            this.ui = new ResponsiveUI({
                breakpoints: this.screenBreakpoints,
                layouts: this.mobileLayouts,
                orientation: 'both'
            });
        }
    
        // Touch controls
        setupTouchControls() {
            this.controls = new TouchController({
                gestures: true,
                sensitivity: 0.8,
                feedback: true
            });
        }
    }

These feature extensions will enhance the user experience and provide new ways for users to interact with and enjoy the Neural Snake AI system.