4.3 Visualization System
The Visualization System provides real-time insights into the Neural Snake AI's operation, offering intuitive representations of neural network states, performance metrics, and blockchain interactions.
4.3.1 System Architecture
graph TD
A[Game State] -->|Data| B[Visualization Engine]
C[Neural Network] -->|States| B
D[Blockchain Data] -->|Transactions| B
B -->|Render| E[Canvas Layer]
B -->|Update| F[UI Components]
G[Performance Metrics] -->|Stats| B
4.3.2 Neural Network Visualization
class NetworkVisualizer {
constructor(canvas, network) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.network = network;
this.layout = this.calculateLayout();
}
// Render neural network structure
renderNetwork() {
this.clear();
this.drawLayers();
this.drawConnections();
this.drawNodes();
this.drawWeights();
}
// Draw network layers
drawLayers() {
const layers = [
this.network.inputLayer,
this.network.hiddenLayer,
this.network.outputLayer
];
layers.forEach((layer, i) => {
const x = this.layout.layerX[i];
layer.forEach((node, j) => {
const y = this.layout.nodeY[i][j];
this.drawNode(x, y, node.activation);
});
});
}
// Animate network activity
animateActivation(inputData) {
const frames = this.calculateActivationFrames(inputData);
this.animationLoop(frames);
}
}
4.3.3 Performance Metrics Display
class MetricsVisualizer {
constructor(container) {
this.container = container;
this.charts = this.initializeCharts();
this.metrics = new PerformanceMetrics();
}
// Initialize chart components
initializeCharts() {
return {
score: new LineChart({
container: 'score-chart',
title: 'Score History',
color: '#2196F3'
}),
survival: new LineChart({
container: 'survival-chart',
title: 'Survival Time',
color: '#4CAF50'
}),
efficiency: new LineChart({
container: 'efficiency-chart',
title: 'Movement Efficiency',
color: '#FFC107'
})
};
}
// Update metrics display
updateMetrics(gameState) {
const metrics = this.metrics.calculate(gameState);
this.updateCharts(metrics);
this.updateStatistics(metrics);
}
// Generate performance report
generateReport() {
const data = this.metrics.getHistoricalData();
return {
current: this.calculateCurrentMetrics(data),
trends: this.analyzeTrends(data),
predictions: this.generatePredictions(data)
};
}
}
4.3.4 Blockchain Transaction Display
class TransactionVisualizer {
constructor(container) {
this.container = container;
this.transactionList = this.initializeList();
this.transactionMap = new Map();
}
// Add new transaction
addTransaction(transaction) {
const element = this.createTransactionElement(transaction);
this.transactionList.appendChild(element);
this.transactionMap.set(transaction.id, element);
this.animateTransaction(element);
}
// Create transaction element
createTransactionElement(transaction) {
const element = document.createElement('div');
element.className = 'transaction-item';
element.innerHTML = `
<div class="transaction-header">
<span class="transaction-id">${transaction.id.slice(0, 8)}...</span>
<span class="transaction-time">${this.formatTime(transaction.timestamp)}</span>
</div>
<div class="transaction-details">
<div class="transaction-direction">${transaction.direction}</div>
<div class="transaction-status">${transaction.status}</div>
</div>
`;
return element;
}
// Animate transaction processing
animateTransaction(element) {
element.classList.add('processing');
setTimeout(() => {
element.classList.remove('processing');
element.classList.add('completed');
}, 1000);
}
}
4.3.5 Interactive Debug Tools
class DebugVisualizer {
constructor(game) {
this.game = game;
this.debugMode = false;
this.breakpoints = new Set();
}
// Toggle debug mode
toggleDebug() {
this.debugMode = !this.debugMode;
this.updateDebugDisplay();
}
// Add debug information
addDebugInfo(info) {
if (!this.debugMode) return;
const debugPanel = document.getElementById('debug-panel');
const infoElement = document.createElement('div');
infoElement.className = 'debug-info';
infoElement.textContent = JSON.stringify(info, null, 2);
debugPanel.appendChild(infoElement);
}
// Visualize collision detection
visualizeCollisions() {
if (!this.debugMode) return;
const collisions = this.game.getCollisionData();
this.drawCollisionPoints(collisions);
}
}
4.3.6 UI Components
Control Panel
class ControlPanel { constructor(container) { this.container = container; this.controls = this.initializeControls(); } // Initialize control buttons initializeControls() { return { start: this.createButton('Start', this.handleStart), pause: this.createButton('Pause', this.handlePause), reset: this.createButton('Reset', this.handleReset), debug: this.createButton('Debug', this.handleDebug) }; } // Create control button createButton(label, handler) { const button = document.createElement('button'); button.className = 'control-button'; button.textContent = label; button.addEventListener('click', handler.bind(this)); this.container.appendChild(button); return button; } }
Status Panel
class StatusPanel { constructor(container) { this.container = container; this.elements = this.initializeElements(); } // Update status display updateStatus(status) { this.elements.score.textContent = `Score: ${status.score}`; this.elements.moves.textContent = `Moves: ${status.moves}`; this.elements.time.textContent = `Time: ${this.formatTime(status.time)}`; this.updateHealthIndicator(status.health); } // Update health indicator updateHealthIndicator(health) { const indicator = this.elements.health; indicator.style.width = `${health}%`; indicator.className = `health-indicator ${this.getHealthClass(health)}`; } }
4.3.7 Animation System
class AnimationSystem {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.animations = new Map();
}
// Add new animation
addAnimation(id, animation) {
this.animations.set(id, {
frames: animation.frames,
duration: animation.duration,
currentFrame: 0,
startTime: performance.now()
});
}
// Update animations
update(timestamp) {
this.animations.forEach((animation, id) => {
const elapsed = timestamp - animation.startTime;
const progress = elapsed / animation.duration;
if (progress >= 1) {
this.animations.delete(id);
} else {
const frameIndex = Math.floor(progress * animation.frames.length);
animation.currentFrame = frameIndex;
this.drawFrame(animation.frames[frameIndex]);
}
});
}
}
The Visualization System provides comprehensive insights into the Neural Snake AI's operation, making complex processes transparent and understandable while offering powerful debugging and monitoring capabilities.